The NetLog provides a list of session IDs and IPs of other players sharing an instance with the player. This happens during an "Island claim".
At present, this is broken. The state variable I use to track when an island claim is underway apparently breaks in asynch processing, and requires refactoring. A reliable way to parse out a set of players and detect whether our active client is on that list is needed.
The NetLog provides a list of session IDs and IPs of other players sharing an instance with the player. This happens during an "Island claim".
At present, this is broken. The state variable I use to track when an island claim is underway apparently breaks in asynch processing, and requires refactoring. A reliable way to parse out a set of players and detect whether our active client is on that list is needed.