FujiAPI / Fuji

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UV mapping fails #60

Open Dissi-de-nd opened 6 months ago

Dissi-de-nd commented 6 months ago

Please confirm the following

What were you doing?

im trying to texture brushes using decent textures and not generic tileable textures. however sometimes the game just doesnt read the textures correctly somehow. image image the issue seems to start when rotating or skewing brushes with textures already applied. im unsure if this is due to using the valve format rather than the standard format, though if it is i think fixing it regardless would be a good idea so mappers can make more detailed things.

Your logs

theres not really a log i can give for this, ping me on discord if im wrong