Open MagLjudik opened 1 year ago
I will try to address this in the future, but this may be problematic because we have already designed so much of the physics around the 50 FPS default. Last time I tried doing this, it changed the behavior of all of the springs in the game and I had to revert it. I have a private tracker issue #869 to address this.
The reason this happens on many Unity games is because the default Fixed Timestep is 0.02 seconds. This means FixedUpdate will be called precisely 50 times a second. I have a potential fix for character movement in 0.20.600 where I simply use Update and DeltaTime instead of FixedUpdate and FixedDeltaTime. However, jumping relies on force instead of speed, so that will continue to use FixedUpdate for now. To be retested in 0.20.600.
Oh So Hero! v.0.19.100 As reported by one of our community members:
https://cdn.discordapp.com/attachments/606030998404333609/1111066723194511380/OhSoHero_2023-05-25_01-39-51-845.webm