FullSiliconAlchemist / LevelDesign_3

Concept 3 for CART315
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Prototype 3 - Feedback #3

Open SylvainTran opened 3 years ago

SylvainTran commented 3 years ago
  1. Does the third person camera distance and sensitivity feel correct? Yes. Although having played 3rd person shooters, it'd be cool if you had camera effects when you enter focus mode as a feedback to show that you are currently in focus mode, and to make it look epic. I see the camera pull closer to the character with a visual effect on the screen and slight camera shake with the sounds along with it (the familiar jutsu seal sound that plays like in the anime). The point is that in a result version you could have a lot of little signs and feedback like that to make it juicy. With the very simple and clever system you have in place, it wouldn't take much more to make it convincing I think. Maybe examining what happens in the series when a shinobi does the hand seals could give you an idea, etc.

  2. Does movement feel correct?

Yes. But the neck and head of (I'm assuming) Sasuke does not. I mean, wow, he looks like in a world of pain.

  1. Are you able to use and re-use the fireball jutsu?

Yes, once I read the readme (otherwise it would be impossible to know how). Tutorials, yada yada. Another thing is that the current version is for keypad numbers only; it won't work with the numbers above qwerty so perhaps you could add support for both as it would be a lot more convenient for the player). But as a whole you might also want to give support for joystick controllers and even the mouse (radial ui, etc.), while maintaining the idea of consecutive input sequences to use no matter the input controller used. But I like it though, very simple and satisfying solution with the string concatenation. Very clever and cool, well done.

  1. Does the key sequence resemble what you may have seen in Naruto?

Hmm... I watched all of Naruto up until Boruto. If by resemble you mean that the key sequence could remind me of the number of seals used by the Uchiha or whatever to cast a fireball, it would be impossible to tell right now as the abstraction is too high. It would require hand animations, maybe text seals appearing above the player's head with the animal sign, anything that could be closer in fidelity. But as a whole, it's pretty damn satisfying to cast the fireball on the target.

4.1 General comments

The slight clunkiness reminds me of Bid for Power the Quake-mod Dragon Ball game that did not quite made it, but was cool to play anyways. Anyways, the idea of hand seals to cast spells is hugely original from the series and has a lot of potential. Basically, you're running a fighter game where you use combos in a correct sequence to cast spells except it's in 3D free run. That's probably why a lot of the Naruto games are based on the fighter games (street fighter etc.). How to make it interesting in this format? I think giving the player a lot of ways to customize their character's learnable jutsus and hand seals (imagine a hand seal jutsu crafting system, very flexible and extendable system) has huge potential. Especially in a world that would progress with the character, etc. Anyways, the point is you would probably need to juice it up with some other design element to make it worthwhile, otherwise it's only a fighter game.

  1. Does this game mechanic work well with a mouse and keyboard?

I don't see an issue with it. It works pretty well but as stated in point 3, you probably want to give support for joysticks and etc. as most modern games won't force the player to use one control schematic. But it's a cool technical prototype, well done! Would be really interesting to see a whole bunch of different jutsus, like water jutsus, etc. Good luck with the taijutsu though

FullSiliconAlchemist commented 3 years ago

Dude great feedback!! Thanks a lot fot taking the time!

Charles Rabbat

On Mon., Mar. 22, 2021, 10:56 p.m. Sylvain Tran, @.***> wrote:

1.

Does the third person camera distance and sensitivity feel correct? Yes. Although having played 3rd person shooters, it'd be cool if you had camera effects when you enter focus mode as a feedback to show that you are currently in focus mode, and to make it look epic. I see the camera pull closer to the character with a visual effect on the screen and slight camera shake with the sounds along with it (the familiar jutsu seal sound that plays like in the anime). The point is that in a result version you could have a lot of little signs and feedback like that to make it juicy. With the very simple and clever system you have in place, it wouldn't take much more to make it convincing I think. Maybe examining what happens in the series when a shinobi does the hand seals could give you an idea, etc. 2.

Does movement feel correct?

Yes. But the neck and head of (I'm assuming) Sasuke does not. I mean, wow, he looks like in a world of pain.

  1. Are you able to use and re-use the fireball jutsu?

Yes, once I read the readme (otherwise it would be impossible to know how). Tutorials, yada yada. Another thing is that the current version is for keypad numbers only; it won't work with the numbers above qwerty so perhaps you could add support for both as it would be a lot more convenient for the player). But as a whole you might also want to give support for joystick controllers and even the mouse, while maintaining the idea of consecutive input sequences to use no matter the input controller used. But I like it though, very simple and satisfying solution with the string concatenation. Very clever and cool, well done.

  1. Does the key sequence resemble what you may have seen in Naruto?

Hmm... I watched all of Naruto up until Boruto. If by resemble you mean that the key sequence could remind me of the number of seals used by the Uchiha or whatever to cast a fireball, it would be impossible to tell right now as the abstraction is too high. It would require hand animations, maybe text seals appearing above the player's head with the animal sign, anything that could be closer in fidelity. But as a whole, it's pretty damn satisfying to cast the fireball on the target.

4.1 General comments

The slight clunkiness reminds me of Bid for Power the Quake-mod Dragon Ball game that did not quite made it, but was cool to play anyways. Anyways, the idea of hand seals to cast spells is hugely original from the series and has a lot of potential. Basically, you're running a fighter game where you use combos in a correct sequence to cast spells except it's in 3D free run. That's probably why a lot of the Naruto games are based on the fighter games (street fighter etc.). How to make it interesting in this format? I think giving the player a lot of ways to customize their character's learnable jutsus and hand seals (imagine a hand seal jutsu crafting system, very flexible and extendable system) has huge potential. Especially in a world that would progress with the character, etc. Anyways, the point is you would probably need to juice it up with some other design element to make it worthwhile, otherwise it's only a fighter game.

  1. Does this game mechanic work well with a mouse and keyboard?

I don't see an issue with it. It works pretty well but as stated in point 3, you probably want to give support for joysticks and etc. as most modern games won't force the player to use one control schematic. But it's a cool technical prototype, well done! Would be really interesting to see a whole bunch of different jutsus, like water jutsus, etc. Good luck with the taijutsu though

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SylvainTran commented 3 years ago

np, good luck with the iteration!!