FunkFrog / ShareSuite

Risk of Rain 2 Item, Money, & Equipment sharing mod build upon BepInEx
https://thunderstore.io/package/FunkFrog-and-Sipondo/ShareSuite/
GNU General Public License v3.0
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Question about balance and item pickup popup #184

Closed jajiju closed 2 years ago

jajiju commented 2 years ago

This is more of a question. I have a vague feeling that we always have too much money playing in a 2-player Monsoon lobby, compared to my solo Monsoon runs. My question is, have you already taken into account the amount of mobs spawned in multiplayer games when balancing the game? I am aware of the moneyscalar setting, just wondering if this already has been balanced by default.

Example: Let's say in single player game, at one certain instance, the game spawn 1 beetle while at a similar moment in a 2-player game, the game spawn 2 beetles. This gives the players double the amount of money they would have in single player game and therefore can buy chests faster.

FunkFrog commented 2 years ago

We've tuned it pretty close to what we think is a "viable" amount of testing/iteration, but we can't take absolutely every variable into account. If it feels like there's still too much in any playthrough you're doing (and you're using shared money, which is what we're balancing around), feel free to use the moneyscalar to turn the gained amount down by 0.1-0.3 (10% - 30%) or more :)