Describe the bug
When you walk over an item, it just goes to your inventory, without any animation, sound, pop-up message, or chat message.
To Reproduce
Install the mod
Start a single player game
Walk over an item
Expected behavior
Should look the same as in vanilla when playing offline.
Config File
I did not modify any configuration settings.
com.funkfrog_sipondo.sharesuite.cfg
```
## Settings file was created by plugin ShareSuite v2.7
## Plugin GUID: com.funkfrog_sipondo.sharesuite
[Balance]
## Changes the way shared equipment handles blacklisted equipment. If true, blacklisted equipment will be dropped on the ground once a new equipment is shared. If false, blacklisted equipment is left untouched when new equipment is shared.
# Setting type: Boolean
# Default value: false
DropBlacklistedEquipmentOnShare = false
## When enabled each player (except the player who picked up the item) will get a randomized item of the same rarity.
# Setting type: Boolean
# Default value: false
RandomizeSharedPickups = false
## Toggles randomizing Lunar items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: true
LunarItemsRandomized = true
## Toggles randomizing Boss items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: false
BossItemsRandomized = false
## Toggles randomizing Void items in RandomizeSharedPickups mode.
# Setting type: Boolean
# Default value: false
VoidItemsRandomized = false
## Toggles 3D printer and Cauldron item dupe fix by giving the item directly instead of dropping it on the ground.
# Setting type: Boolean
# Default value: true
PrinterCauldronFix = true
## Toggles whether or not dead players should get copies of picked up items.
# Setting type: Boolean
# Default value: false
DeadPlayersGetItems = false
## Toggles override of the scalar of interactables (chests, shrines, etc) that spawn in the world to your configured credit.
# Setting type: Boolean
# Default value: true
OverridePlayerScaling = true
## If player scaling via this mod is enabled, the amount of players the game should think are playing in terms of chest spawns.
# Setting type: Double
# Default value: 1
InteractablesCredit = 1
## If player scaling via this mod is enabled, the offset from base scaling for interactables credit (e.g. 100 would add 100 interactables credit (not 100 interactables), can also be negative).
# Setting type: Int32
# Default value: 0
InteractablesOffset = 0
## Toggles override of the scalar of boss loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideBossLootScaling = true
## Specifies the amount of boss items dropped when the boss drop override is true.
# Setting type: Int32
# Default value: 1
BossLootCredit = 1
## Toggles override of the scalar of Void Field loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideVoidLootScaling = true
## Toggles override of the scalar of Simulacrum loot drops to your configured balance.
# Setting type: Boolean
# Default value: true
OverrideSimulacrumLootScaling = true
## Specifies the amount of items dropped from completed Void Fields when the Void Field scaling override is true.
# Setting type: Int32
# Default value: 1
VoidFieldLootCredit = 1
## Specifies the amount of items dropped after each Simulacrum round when the Simulacrum scaling override is true.
# Setting type: Int32
# Default value: 1
SimulacrumLootCredit = 1
## Toggles the reduction in sacrifice loot drops to be balanced with shared items enabled.
# Setting type: Boolean
# Default value: true
SacrificeFixEnabled = true
[Debug]
## Forces ShareSuite to think that the game is running in a multiplayer instance.
# Setting type: Boolean
# Default value: false
OverrideMultiplayerCheck = false
## Keeps track of the last mod version that sent you a message. Prevents spam, don't touch.
# Setting type: String
# Default value: none
LastMessageSent = 2.6
[Settings]
## Toggles whether or not the mod is enabled. If turned off while in-game, it will unhook everything and reset the game to it's default behaviors.
# Setting type: Boolean
# Default value: true
ModEnabled = true
## Toggles money sharing between teammates. Every player gains money together and spends it from one central pool of money.
# Setting type: Boolean
# Default value: true
MoneyShared = true
## Toggles item sharing for common (white color) items.
# Setting type: Boolean
# Default value: true
WhiteItemsShared = true
## Toggles item sharing for rare (green color) items.
# Setting type: Boolean
# Default value: true
GreenItemsShared = true
## Toggles item sharing for legendary (red color) items.
# Setting type: Boolean
# Default value: true
RedItemsShared = true
## Toggles item sharing for equipment.
# Setting type: Boolean
# Default value: false
EquipmentShared = false
## Toggles item sharing for Lunar (blue color) items.
# Setting type: Boolean
# Default value: false
LunarItemsShared = false
## Toggles item sharing for boss (yellow color) items.
# Setting type: Boolean
# Default value: true
BossItemsShared = true
## Toggles item sharing for void (purple/corrupted) items.
# Setting type: Boolean
# Default value: false
VoidItemsShared = false
## Toggles detailed item pickup messages with information on who picked the item up and who all received the item.
# Setting type: Boolean
# Default value: true
RichMessagesEnabled = true
## Toggles the money scalar, set MoneyScalar to an amount to fine-tune the amount of gold you recieve.
# Setting type: Boolean
# Default value: false
MoneyScalarEnabled = false
## Modifies player count used in calculations of gold earned when money sharing is on.
# Setting type: Double
# Default value: 1
MoneyScalar = 1
## Items (by internal name) that you do not want to share, comma separated. Please find the item "Code Names" at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names
# Setting type: String
# Default value: BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy
ItemBlacklist = BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy
## Equipment (by internal name) that you do not want to share, comma separated. Please find the "Code Names"s at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names
# Setting type: String
# Default value:
EquipmentBlacklist =
```
Additional context
Risk of Rain 2 v1.2.2.0, no DLC
Seems to be the same issue as #125, however, I don't see an error logged.
I only tested in single player. (Testing and configuring mods for later multiplayer sessions.)
Installed Mods
Describe the bug When you walk over an item, it just goes to your inventory, without any animation, sound, pop-up message, or chat message.
To Reproduce
Expected behavior Should look the same as in vanilla when playing offline.
Config File
I did not modify any configuration settings.
com.funkfrog_sipondo.sharesuite.cfg
``` ## Settings file was created by plugin ShareSuite v2.7 ## Plugin GUID: com.funkfrog_sipondo.sharesuite [Balance] ## Changes the way shared equipment handles blacklisted equipment. If true, blacklisted equipment will be dropped on the ground once a new equipment is shared. If false, blacklisted equipment is left untouched when new equipment is shared. # Setting type: Boolean # Default value: false DropBlacklistedEquipmentOnShare = false ## When enabled each player (except the player who picked up the item) will get a randomized item of the same rarity. # Setting type: Boolean # Default value: false RandomizeSharedPickups = false ## Toggles randomizing Lunar items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: true LunarItemsRandomized = true ## Toggles randomizing Boss items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: false BossItemsRandomized = false ## Toggles randomizing Void items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: false VoidItemsRandomized = false ## Toggles 3D printer and Cauldron item dupe fix by giving the item directly instead of dropping it on the ground. # Setting type: Boolean # Default value: true PrinterCauldronFix = true ## Toggles whether or not dead players should get copies of picked up items. # Setting type: Boolean # Default value: false DeadPlayersGetItems = false ## Toggles override of the scalar of interactables (chests, shrines, etc) that spawn in the world to your configured credit. # Setting type: Boolean # Default value: true OverridePlayerScaling = true ## If player scaling via this mod is enabled, the amount of players the game should think are playing in terms of chest spawns. # Setting type: Double # Default value: 1 InteractablesCredit = 1 ## If player scaling via this mod is enabled, the offset from base scaling for interactables credit (e.g. 100 would add 100 interactables credit (not 100 interactables), can also be negative). # Setting type: Int32 # Default value: 0 InteractablesOffset = 0 ## Toggles override of the scalar of boss loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideBossLootScaling = true ## Specifies the amount of boss items dropped when the boss drop override is true. # Setting type: Int32 # Default value: 1 BossLootCredit = 1 ## Toggles override of the scalar of Void Field loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideVoidLootScaling = true ## Toggles override of the scalar of Simulacrum loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideSimulacrumLootScaling = true ## Specifies the amount of items dropped from completed Void Fields when the Void Field scaling override is true. # Setting type: Int32 # Default value: 1 VoidFieldLootCredit = 1 ## Specifies the amount of items dropped after each Simulacrum round when the Simulacrum scaling override is true. # Setting type: Int32 # Default value: 1 SimulacrumLootCredit = 1 ## Toggles the reduction in sacrifice loot drops to be balanced with shared items enabled. # Setting type: Boolean # Default value: true SacrificeFixEnabled = true [Debug] ## Forces ShareSuite to think that the game is running in a multiplayer instance. # Setting type: Boolean # Default value: false OverrideMultiplayerCheck = false ## Keeps track of the last mod version that sent you a message. Prevents spam, don't touch. # Setting type: String # Default value: none LastMessageSent = 2.6 [Settings] ## Toggles whether or not the mod is enabled. If turned off while in-game, it will unhook everything and reset the game to it's default behaviors. # Setting type: Boolean # Default value: true ModEnabled = true ## Toggles money sharing between teammates. Every player gains money together and spends it from one central pool of money. # Setting type: Boolean # Default value: true MoneyShared = true ## Toggles item sharing for common (white color) items. # Setting type: Boolean # Default value: true WhiteItemsShared = true ## Toggles item sharing for rare (green color) items. # Setting type: Boolean # Default value: true GreenItemsShared = true ## Toggles item sharing for legendary (red color) items. # Setting type: Boolean # Default value: true RedItemsShared = true ## Toggles item sharing for equipment. # Setting type: Boolean # Default value: false EquipmentShared = false ## Toggles item sharing for Lunar (blue color) items. # Setting type: Boolean # Default value: false LunarItemsShared = false ## Toggles item sharing for boss (yellow color) items. # Setting type: Boolean # Default value: true BossItemsShared = true ## Toggles item sharing for void (purple/corrupted) items. # Setting type: Boolean # Default value: false VoidItemsShared = false ## Toggles detailed item pickup messages with information on who picked the item up and who all received the item. # Setting type: Boolean # Default value: true RichMessagesEnabled = true ## Toggles the money scalar, set MoneyScalar to an amount to fine-tune the amount of gold you recieve. # Setting type: Boolean # Default value: false MoneyScalarEnabled = false ## Modifies player count used in calculations of gold earned when money sharing is on. # Setting type: Double # Default value: 1 MoneyScalar = 1 ## Items (by internal name) that you do not want to share, comma separated. Please find the item "Code Names" at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names # Setting type: String # Default value: BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy ItemBlacklist = BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy ## Equipment (by internal name) that you do not want to share, comma separated. Please find the "Code Names"s at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names # Setting type: String # Default value: EquipmentBlacklist = ```Additional context
Risk of Rain 2 v1.2.2.0, no DLC
Seems to be the same issue as #125, however, I don't see an error logged.
I only tested in single player. (Testing and configuring mods for later multiplayer sessions.)