FunkFrog / ShareSuite

Risk of Rain 2 Item, Money, & Equipment sharing mod build upon BepInEx
https://thunderstore.io/package/FunkFrog-and-Sipondo/ShareSuite/
GNU General Public License v3.0
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No popup or chat message on item pickup #188

Closed CyberShadow closed 2 years ago

CyberShadow commented 2 years ago

Installed Mods

Describe the bug When you walk over an item, it just goes to your inventory, without any animation, sound, pop-up message, or chat message.

To Reproduce

  1. Install the mod
  2. Start a single player game
  3. Walk over an item

Expected behavior Should look the same as in vanilla when playing offline.

Config File

I did not modify any configuration settings.

com.funkfrog_sipondo.sharesuite.cfg ``` ## Settings file was created by plugin ShareSuite v2.7 ## Plugin GUID: com.funkfrog_sipondo.sharesuite [Balance] ## Changes the way shared equipment handles blacklisted equipment. If true, blacklisted equipment will be dropped on the ground once a new equipment is shared. If false, blacklisted equipment is left untouched when new equipment is shared. # Setting type: Boolean # Default value: false DropBlacklistedEquipmentOnShare = false ## When enabled each player (except the player who picked up the item) will get a randomized item of the same rarity. # Setting type: Boolean # Default value: false RandomizeSharedPickups = false ## Toggles randomizing Lunar items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: true LunarItemsRandomized = true ## Toggles randomizing Boss items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: false BossItemsRandomized = false ## Toggles randomizing Void items in RandomizeSharedPickups mode. # Setting type: Boolean # Default value: false VoidItemsRandomized = false ## Toggles 3D printer and Cauldron item dupe fix by giving the item directly instead of dropping it on the ground. # Setting type: Boolean # Default value: true PrinterCauldronFix = true ## Toggles whether or not dead players should get copies of picked up items. # Setting type: Boolean # Default value: false DeadPlayersGetItems = false ## Toggles override of the scalar of interactables (chests, shrines, etc) that spawn in the world to your configured credit. # Setting type: Boolean # Default value: true OverridePlayerScaling = true ## If player scaling via this mod is enabled, the amount of players the game should think are playing in terms of chest spawns. # Setting type: Double # Default value: 1 InteractablesCredit = 1 ## If player scaling via this mod is enabled, the offset from base scaling for interactables credit (e.g. 100 would add 100 interactables credit (not 100 interactables), can also be negative). # Setting type: Int32 # Default value: 0 InteractablesOffset = 0 ## Toggles override of the scalar of boss loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideBossLootScaling = true ## Specifies the amount of boss items dropped when the boss drop override is true. # Setting type: Int32 # Default value: 1 BossLootCredit = 1 ## Toggles override of the scalar of Void Field loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideVoidLootScaling = true ## Toggles override of the scalar of Simulacrum loot drops to your configured balance. # Setting type: Boolean # Default value: true OverrideSimulacrumLootScaling = true ## Specifies the amount of items dropped from completed Void Fields when the Void Field scaling override is true. # Setting type: Int32 # Default value: 1 VoidFieldLootCredit = 1 ## Specifies the amount of items dropped after each Simulacrum round when the Simulacrum scaling override is true. # Setting type: Int32 # Default value: 1 SimulacrumLootCredit = 1 ## Toggles the reduction in sacrifice loot drops to be balanced with shared items enabled. # Setting type: Boolean # Default value: true SacrificeFixEnabled = true [Debug] ## Forces ShareSuite to think that the game is running in a multiplayer instance. # Setting type: Boolean # Default value: false OverrideMultiplayerCheck = false ## Keeps track of the last mod version that sent you a message. Prevents spam, don't touch. # Setting type: String # Default value: none LastMessageSent = 2.6 [Settings] ## Toggles whether or not the mod is enabled. If turned off while in-game, it will unhook everything and reset the game to it's default behaviors. # Setting type: Boolean # Default value: true ModEnabled = true ## Toggles money sharing between teammates. Every player gains money together and spends it from one central pool of money. # Setting type: Boolean # Default value: true MoneyShared = true ## Toggles item sharing for common (white color) items. # Setting type: Boolean # Default value: true WhiteItemsShared = true ## Toggles item sharing for rare (green color) items. # Setting type: Boolean # Default value: true GreenItemsShared = true ## Toggles item sharing for legendary (red color) items. # Setting type: Boolean # Default value: true RedItemsShared = true ## Toggles item sharing for equipment. # Setting type: Boolean # Default value: false EquipmentShared = false ## Toggles item sharing for Lunar (blue color) items. # Setting type: Boolean # Default value: false LunarItemsShared = false ## Toggles item sharing for boss (yellow color) items. # Setting type: Boolean # Default value: true BossItemsShared = true ## Toggles item sharing for void (purple/corrupted) items. # Setting type: Boolean # Default value: false VoidItemsShared = false ## Toggles detailed item pickup messages with information on who picked the item up and who all received the item. # Setting type: Boolean # Default value: true RichMessagesEnabled = true ## Toggles the money scalar, set MoneyScalar to an amount to fine-tune the amount of gold you recieve. # Setting type: Boolean # Default value: false MoneyScalarEnabled = false ## Modifies player count used in calculations of gold earned when money sharing is on. # Setting type: Double # Default value: 1 MoneyScalar = 1 ## Items (by internal name) that you do not want to share, comma separated. Please find the item "Code Names" at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names # Setting type: String # Default value: BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy ItemBlacklist = BeetleGland,TreasureCache,TitanGoldDuringTP,TPHealingNova,ArtifactKey,FreeChest,RoboBallBuddy ## Equipment (by internal name) that you do not want to share, comma separated. Please find the "Code Names"s at: https://github.com/risk-of-thunder/R2Wiki/wiki/Item-&-Equipment-IDs-and-Names # Setting type: String # Default value: EquipmentBlacklist = ```

Additional context

Risk of Rain 2 v1.2.2.0, no DLC

Seems to be the same issue as #125, however, I don't see an error logged.

I only tested in single player. (Testing and configuring mods for later multiplayer sessions.)

FunkFrog commented 2 years ago

Duplicate of #172