Closed AcedGit closed 4 months ago
The imports in the code: "import flixel.tweens.FlxEase;
import funkin.play.PlayState; import funkin.play.event.SongEvent;
import funkin.modding.module.Module; import funkin.modding.module.ModuleHandler;
import funkin.data.song.SongData; import funkin.data.song.SongData.SongEventData;
import funkin.play.event.SongEvent; import funkin.data.event.SongEventSchema; import funkin.data.event.SongEventSchema.SongEventFieldType;
import funkin.play.notes.NoteSprite;"
FIGURED IT OUT Turns out you only need "import funkin.play.PlayState; import funkin.play.event.SongEvent;
import funkin.modding.module.Module; import funkin.modding.module.ModuleHandler;
import (whatever else you need from source files that is a class. Just not SongData)"
in your .hxc file quick note: the classes for your .hxc file can be located in FNF source files
Whenever I try to open fnf with my mod event's file (.hxc), it always gives me unknown class errors even though the classes already exist in game source files