Open sword0115 opened 4 months ago
I've also run into this issue many times!
This should be pretty easy to fix by someone who knows their way around PlayState.hx
Small update to this issue, it has gotten worse in the 0.5.0 update. Now when one character's vocals end the entire game starts to get choppy, the audio and gameplay seem to slow down and "lag"
New Swing Mode bug just dropped (reproduced in 0.5.3)
https://github.com/user-attachments/assets/5544e3cd-8c8b-433a-add2-6b6ba0003f4e
https://github.com/user-attachments/assets/ad7cd39b-7d79-4a04-9e3a-a3139b5b68d1
Describe the bug
When playing a custom song, if one character's voice file ends early, the other character's voice will start to glitch. the audio glitch does not happen in the chart editor
To Reproduce
Create a custom song where one character's voices audio file ends before the other's, for instance, if one character has a voice file that is only 2 minutes long, while the second character's is 2 minutes 30 seconds, the last 30 seconds of the second character's voices will be glitched
Expected behavior
Following the above example, the last 30 seconds of the second character's voices should play normally.
Desktop
Additional context
I know this can be fixed by making the audio files the same length, but FL Studio insists on cutting out any silence at the end of the song by default, I often forget to change that setting and it constantly reverts back to default so I usually have to recompile the voices of my songs