Open cyn0x8 opened 2 weeks ago
The difference in audio quality is due to the use of .ogg files rather than html's .mp3 files.
This might be a limitation with HaxeFlixel, so the audio quality may always be different between desktop and web.
The difference in audio quality is due to the use of .ogg files rather than html's .mp3 files.
This might be a limitation with HaxeFlixel, so the audio quality may always be different between desktop and web.
the audio quality in the files themselves are pretty much the same, the change only appears ingame unless you mean like how theyre decoded
also i asked around and was told this is likely lime/openfl related so maybe it can be fixed in a fork??
Whoops, I mistakenly equated file size with audio quality!
Anyway, I do hope the audio quality can be improved with some code tweaks or even an overhauled audio system.
Whoops, I mistakenly equated file size with audio quality!
Anyway, I do hope the audio quality can be improved with some code tweaks or even an overhauled audio system.
tbh an audio system like fmod would be pretty cool to have in fnf but i dont know if its possible
im guessing itd also fix this weird audio delay that sometimes happens (#57 #2222 #2888) or maybe even eliminate the need to resync audio in the first place
https://github.com/FunkinCrew/Funkin/assets/58795684/52c5faf7-df0c-46eb-b01a-e375d779ad8c
I love that bug, it's hilarious
The video in https://github.com/FunkinCrew/Funkin/issues/2888 is even funnier
id probably say js target's audio quality is notably worse when reproducing the audio even if it sounds normal when extracted
I reviewed the videos and I do not hear the issue at all.
Also note that the audio files used for the game itself are fairly low quality on both desktop and web in order to improve bandwidth and download size.
I think the difference in quality is so subtle that most listeners can't even tell the difference through most output devices
I reviewed the videos and I do not hear the issue at all.
Also note that the audio files used for the game itself are fairly low quality on both desktop and web in order to improve bandwidth and download size.
both the original mp3 and ogg audio files themselves sound fine (as in played with a media player or something) and also sound nearly the same ingame on the web build
though on desktop something weird seems to be happening ingame where all audio (mostly high treble) feels slightly muted/less crisp and the stereo not as full
it depends on which headphones/speakers/whatever you use, but on decent drivers the difference is noticeable
https://github.com/FunkinCrew/Funkin/assets/58795684/b21c94f2-ab3d-4d5b-a9ac-01d0d197aad0
another big indicator of something going on is these artifacts appearing when viewed through a spectrogram (not a bug with the spectrogram, both recordings are pcm wav)
I think the difference in quality is so subtle that most listeners can't even tell the difference through most output devices
thats true, but for a music game i think its pretty important to have crisp audio!! im currently working on a mod and want players to hear the music as it was meant to be listened to
Whoops, I mistakenly equated file size with audio quality!
Anyway, I do hope the audio quality can be improved with some code tweaks or even an overhauled audio system.
Of course this issue should be corrected! I'm a fan of high audio quality myself :)
both the original mp3 and ogg audio files themselves sound fine (as in played with a media player or something) and also sound nearly the same ingame on the web build
though on desktop something weird seems to be happening ingame where all audio (mostly high treble) feels slightly muted/less crisp and the stereo not as full
it depends on which headphones/speakers/whatever you use, but on decent drivers the difference is noticeable
I do hear it, desktop sounds ever so slightly more muffled
Personally I don't see it, I respect audiophiles though. My headphones are very cheap
Describe the bug
the audio quality/clarity on desktop builds is noticeably worse than that of html5/web builds (at least on windows, im unable to test on mac/linux)
To Reproduce
simply play the game on desktop and web and compare the audio quality to each other
Expected behavior
game audio should sound the same as in html5 builds or a media player
Screenshots/Video
desktop:
https://github.com/FunkinCrew/Funkin/assets/58795684/d439c50c-81cb-4261-9b83-a6d4f147119c
web:
https://github.com/FunkinCrew/Funkin/assets/58795684/bd458cbe-9ef5-4037-a1cd-f207e2ccf2c4
Desktop