[X] I have checked the issues/discussions pages to see if the enhancement has been previously suggested
What is your suggestion, and why should it be implemented?
I am suggesting an animation that plays after the character's regular singing animation AND their hold animation if such an animation is present, to be added to the default supported set. There are multiple uses for this. To make a base game example, say I want to make an animation for Darnell's fire flickering during hold notes and then quickly whiffing out after any note before he returns to his idle. Well, you can't do this normally, but with an ending animation, whenever Darnell hits a note, he'll pop out his lighter, it'll hold for a while, and then it'll whiff out at the end before he returns to normal. Or if you want a character to close there mouth after hitting a note before going back to idle, currently hold notes would break this and cause the character to close their mouth and then quickly jut it open again on every hold, looking awkward, but with the mouth closing set as the ENDING animation, no such issue is present. I think this would be a very useful feature for animation smoothness.
Issue Checklist
What is your suggestion, and why should it be implemented?
I am suggesting an animation that plays after the character's regular singing animation AND their hold animation if such an animation is present, to be added to the default supported set. There are multiple uses for this. To make a base game example, say I want to make an animation for Darnell's fire flickering during hold notes and then quickly whiffing out after any note before he returns to his idle. Well, you can't do this normally, but with an ending animation, whenever Darnell hits a note, he'll pop out his lighter, it'll hold for a while, and then it'll whiff out at the end before he returns to normal. Or if you want a character to close there mouth after hitting a note before going back to idle, currently hold notes would break this and cause the character to close their mouth and then quickly jut it open again on every hold, looking awkward, but with the mouth closing set as the ENDING animation, no such issue is present. I think this would be a very useful feature for animation smoothness.