Closed Starexify closed 1 month ago
Strumline.hx has a scrollSpeed variable, so you probably need to set the scrollSpeed for the player and opponent strumline
Strumline.hx has a scrollSpeed variable, so you probably need to set the scrollSpeed for the player and opponent strumline
Oh yes, thanks, I see they somehow changed it so its now Strumline based instead of currentChart.scrollSpeed for the notespeed. But that should've been changed here in this line tbf because its confusing:
Strumline.hx has a scrollSpeed variable, so you probably need to set the scrollSpeed for the player and opponent strumline
Oh yes, thanks, I see they somehow changed it so its now Strumline based instead of currentChart.scrollSpeed for the notespeed. But that should've been changed here in this line tbf because its confusing:
its cuz its supposed to be the starting scroll speed, if it was changed accordingly i'd have no way to return it back to the original scroll speed
Issue Checklist
What platform are you using?
Itch.io (Downloadable Build) - Windows
If you are playing on a browser, which one are you using?
None
Version
0.5.0
Context (Provide images, videos, etc.)
So I have this script to change the scroll speed based on an option, and in the version 0.4.1 of FNF it works just fine. Then when I moved the mod on 0.5.0, it just doesnt work, even tho the
PlayState.instance.currentChart.scrollSpeed
is set to that number, and even if its over 10 speed, it's always keeping the original chart scroll speed. Why is that happening in 0.5.0? I checked the source code for differences. Nothing about scrollspeed from 0.4.1 is changed in 0.5.0 but somehow it doesn't work? What was really changed to make the method unuseable?How the function looks basically (save.data.scrollSpeedFactor = 4 in this case):
The console shows the scrollSpeed change. The
onUpdate
shows aswell because i made a text here to debug it and it even can be read the scroll speed of the chart is changed from the og to my custom scrollSpeed of 4.Steps to reproduce (or crash logs, errors, etc.)
onSongLoaded
.