Open trayfellow opened 3 weeks ago
Eh. It looks fine to me just make an animated icon for DD then so it looks better.
Allowing animated icons to bop would greatly improve the consistency of the UI. It would feel weird for the icons to be unaffected by the camera bop.
Offtopic, but how did you add animated icons? Also yes, I think these should be able to bop and have a configurative option for bopping or not.
Offtopic, but how did you add animated icons? Also yes, I think these should be able to bop and have a configurative option for bopping or not.
Simply make a sparrow spritesheet of your icon, the game will automatically recognize if theres a xml spritesheet existing for it You can have 7 prefixes that change how your icon's behaving (see funkin.play.components.HealthIcon.hx line 511)
Offtopic, but how did you add animated icons? Also yes, I think these should be able to bop and have a configurative option for bopping or not.
Simply make a sparrow spritesheet of your icon, the game will automatically recognize if theres a xml spritesheet existing for it You can have 7 prefixes that change how your icon's behaving (see funkin.play.components.HealthIcon.hx line 511)
This was added in a while ago too I think in 4.0 or something. It was around the time when winning icons were added too correct me if I am wrong on that.
Issue Checklist
What is your suggestion, and why should it be implemented?
It would be neat to let icons that are loaded through sprite-sheets be able to bop alongside their legacy counterparts, putting a sparrow/animated icon next to a legacy icon definitely doesn't look right
https://github.com/user-attachments/assets/16f811e4-e6c5-4014-ab67-9892c3a27cba