Open sphis-Sinco opened 6 days ago
Can't reproduce. I'm not sure how this bug would even occur since resyncVocals()
returns if the Vocals don't exist.
Can't reproduce. I'm not sure how this bug would even occur since
resyncVocals()
returns if the Vocals don't exist.
I have a video with the issue here
Can't reproduce. I'm not sure how this bug would even occur since
resyncVocals()
returns if the Vocals don't exist.
Also when I run the game in terminal I see this traced in the logs
Can't reproduce. I'm not sure how this bug would even occur since
resyncVocals()
returns if the Vocals don't exist.
That only checks if the VoicesGroup itself is null, not whether or not the voices within it are existent or not. I'm guessing the bug happens since when you have no voices in the group itself the time doesn't update (since it doesn't have what to update lol)
Also I was able to repro this by simply removing all the voice files (there are a LOT of checks for the voice file good god eric)
turns out this just happens to Modded songs in general
nvm
Issue Checklist
Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.3
Description (include any images, videos, errors, or crash logs)
When playing modded songs the game keeps registering that the vocals need resync even when the song doesn't even have vocals, this causes notes to jump or stay for longer and causes the Instrumental to keep jumping to different positions in the track.
The only way around this issue is playing the song in the Chart Editor by loading the .fnfc file because the vocals need to be there otherwise loading it from the "load from song" section crashes the game.
I have a video with this issue here
Steps to Reproduce
1) Make or download a mod with an instrumental only song 2) Play the song from Freeplay 3) Notice the instrumental cutting and jumping to different positions in the song