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Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.2
Description (include any images, videos, errors, or crash logs)
I try to make an custom Preference Option with Float instead of Int, and when I tried to go from 0.3 or higher down to 0, it returns an odd number.
This is my code:
preferences.createPrefItemNumber("HUD Opacity", "Changes the opacity of the HUD", function (value:Float) {
save.data.hudOpacity = value; },
function (value:Float):String {
Std.parseFloat(save.data.hudOpacity); }, save.data.hudOpacity, 0.0, 1.0, 0.1, 1);
And this is the method that I use that is from the base game:
/**
* Creates a pref item that works with general numbers
* @param onChange Gets called every time the player changes the value; use this to apply the value
* @param valueFormatter Will get called every time the game needs to display the float value; use this to change how the displayed value looks
* @param defaultValue The value that is loaded in when the pref item is created (usually your Preferences.settingVariable)
* @param min Minimum value (example: 0)
* @param max Maximum value (example: 10)
* @param step The value to increment/decrement by (default = 0.1)
* @param precision Rounds decimals up to a `precision` amount of digits (ex: 4 -> 0.1234, 2 -> 0.12)
*/
function createPrefItemNumber(prefName:String, prefDesc:String, onChange:Float->Void, ?valueFormatter:Float->String, defaultValue:Int, min:Int, max:Int,
step:Float = 0.1, precision:Int):Void
{
var item = new NumberPreferenceItem(0, (120 * items.length) + 30, prefName, defaultValue, min, max, step, precision, onChange, valueFormatter);
items.addItem(prefName, item);
preferenceItems.add(item.lefthandText);
}
As you see in the image it shows basically 2.777777e^-17 etc, even tho the precision is set to 1 decimal after .
Also extra question, is there any way to set a float instead of int for the value and also save it even if you refresh the game and work properly?
Issue Checklist
Platform
Itch.io (Downloadable Build) - Windows
Browser
None
Version
0.5.2
Description (include any images, videos, errors, or crash logs)
I try to make an custom Preference Option with Float instead of Int, and when I tried to go from 0.3 or higher down to 0, it returns an odd number.
This is my code:
And this is the method that I use that is from the base game:
As you see in the image it shows basically 2.777777e^-17 etc, even tho the precision is set to 1 decimal after .
Also extra question, is there any way to set a float instead of int for the value and also save it even if you refresh the game and work properly?
Thanks for your help
Steps to Reproduce