Closed TentaRJ closed 3 years ago
Now this is epic
Now this is epic
Did it work for you? Just wanna make sure. What OS were you using (html5, windows, mac, linux)?
shouldn't this be a pull request
shouldn't this be a pull request
i dont know how to pull request
shouldn't this be a pull request
i dont know how to pull request
https://github.com/ninjamuffin99/Funkin/pulls then New Pull Request
Friday Night Funkin
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371 Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
Credits / shoutouts
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
Build instructions
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/friday-night-funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
Installing the Required Programs
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
Other installations you'd need is the additional libraries, a fully updated list will be in
Project.xml
in the project root. Currently, these are all of the things you need to install:So for each of those type
haxelib install [library]
so shit likehaxelib install newgrounds
You'll also need to install polymod. To do this, you need to do a few things first.
haxelib git polymod https://github.com/larsiusprime/polymod.git
in terminal/command-prompt after your git program is installed.You should have everything ready for compiling the game! Follow the guide below to continue!
Ignored files
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game doesn't compile without it.
Just make a file in
/source
and call itAPIStuff.hx
, and copy paste this into itand you should be good to go there.
Compiling game
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: https://ninjamuffin99.newgrounds.com/news/post/1090480)
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run
lime test windows -debug
. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.Additional guides