Open ActivePowah opened 3 years ago
uitype is the ui for the notes,sick,good,bad,shit,numbers (0 to 9),ready?,set!?,go!,intro 3,intro 2,intro 1,intro go,combo,and the sound files for intro 3,intro 2, intro 1,and intro go (everything applys to pixel with pixel at the end also pixel go! is date! with pixel at the end).
why is bf gone?
uitype is the ui for the notes,sick,good,bad,shit,numbers (0 to 9),ready?,set!?,go!,intro 3,intro 2,intro 1,intro go,combo,and the sound files for intro 3,intro 2, intro 1,and intro go (everything applys to pixel with pixel at the end also pixel go! is date! with pixel at the end).
I wanted the arrows (the textures to be more exact) were changed but they don't change
uitypes.txt is the ui folder name in there? (uiTypes.txt is in data)
uitypes.txt is the ui folder name in there? (uiTypes.txt is in data)
Yes
does the folder exist in ui_packs?
does the folder exist in ui_packs?
Yes, it exists but the custom ui doesn't stay :(
add it to the json
add it to the json
I already added it
save it and add the json to the game (data folder)
I can't get the custom ui to stay on: What happens is that I am trying to make the difficult difficulty of all the songs and some final songs of the fnf characters have different ui than the easy and normal ones, but when I try to test it and I do everything that the USER says- README.txt does not save the change even if I save it in the folder and everything (I already saw in the. json and it is as if it will be saved but when I open the song the ui is not changed, help pls This is the thread where it appears: ] ,"isHey" : false ,"cutsceneType" : "none" ,"isSpooky" : false ,"song" : "Tutorial" ,"uiType" : "uihard" ,"stage" : "stage" ,"sections" : 0 ,"needsVoices" : false ,"gf" : "gf" ,"speed" : 1 ,"bpm" : 100 } }