Closed egornovivan closed 2 months ago
I've added support for software renderers (mesa opengl and swiftshader direct3d9) already. Those can be used as long as they'e named "opengl32.dll" or "d3d9.dll". But they're not useful, the cnc-ddraw GDI renderer is a lot faster
I've added support for software renderers (mesa opengl and swiftshader direct3d9) already.
Cool
GDI renderer is a lot faster
Well, GDI is like a Windows-only technology? And shaders probably can’t be implemented there? (although they probably cannot be implemented in opengl software rendering)
I've added support for software renderers (mesa opengl and swiftshader direct3d9) already.
Cool
GDI renderer is a lot faster
Well, GDI is like a Windows-only technology? And shaders probably can’t be implemented there? (although they probably cannot be implemented in opengl software rendering)
GDI is very fast in Wine too. A know a few guys that played with GDI on android for a long time (back then exagear didn't have any hardware acceleration)
Yeah shaders might be a advantage of it, but most of them will not work because of the bad performance
Maybe it’s worth adding an OpenGl3 software renderer to the project? https://github.com/rswinkle/PortableGL