Closed indianajson closed 5 months ago
Seems to be working fine in windows, will have to test in wine I guess
https://github.com/FunkyFr3sh/cnc-ddraw/assets/8355237/09a715a0-16a7-4db4-937e-5f1ba69482da
Edit: Maybe also share your ddraw.ini, just in case
Works in wine too (linux mint 21.3, wine 9.0)
Works in wine too (linux mint 21.3, wine 9.0)
That's annoying. So something wrong on my end. I'm going to dump my ddraw.ini and let it make a fresh one to see if that makes any difference. Be right back.
Fresh ddraw.ini didn't fix it. I'm really confused now. Not that it's going to help, but here is what happens to me.
https://github.com/FunkyFr3sh/cnc-ddraw/assets/1751044/41c0bce4-d786-4df8-82d2-7d1765ba01bd
Works on macOS too, but I couldn't use the same wine version (some weird unrelated wineskin bug I have for a longer time) using 22.1.1-16 instead
https://github.com/FunkyFr3sh/cnc-ddraw/assets/8355237/30c6107e-57dc-4981-b5b3-2d677c436d2b
I tried a few different engines, but I'm going to try the exact one you're using. It is either the engine I'm using or an issue on my machine and if it's on my machine I am really confused.
Yeah, give it a try!
I do have the moving cursor bug now as well, which is nice lol - It was fixed in linux/windows, will try to fix it on macOS now as well
Fixed, latest build (should work now with all on default)
Can you upload your Wineskin and Engine? I can't find 2.9.2.0 and on my computer 2.9.2.1-rc9 isn't working even with the fix.
I made a .app;
https://pixeldrain.com/u/5j7ADoYJ
Note: Had to wrap it in a .pkg, otherwise it's not possible to download and run it
Game is not installed inside of it, you have to do it on your own
Thanks, will try.
I don't get it, still not working. It has to be an issue on my end.
Really appreciate you taking the time to test on all OSes (Win, Linux, Mac) and verify this.
The cursor bug you fixed... was that this issue or the issue we talked about in #317?
Yeah, that was the one from #317 where the cursor was moving towards the bottom right in the main menu. Did not add any changes for this issue here
Does it happen in windowed mode as well? Now that fullscreen works as well, does it happen there too?
Maybe it's even the same weird issue again as the last bug in the othwer game? Maybe the game is running too fast? maybe need limit_bltfast=true and maxgameticks=600 again ? 😄
As to the runaway cursor issue, you have gone above and beyond, as usual. I noticed that was fixed but didn't put two and two together.
As to this issue, yes, happens in all screen modes. I did try adjusting maxtick but forgot to limit_bltfast so I need to try that again.
I decided to restart my system on the off change that was the problem and it decided it was update time. So once it's done I'll try and let you know.
Really appreciate all your help and time!
Alright... well, I've won stupid prizes today. The first thing I tested before submitting this issue was maxtickspeed. Nothing. Nada. Zippo. I totally forgot about limit_bltfast needing to be true.
Just changed that. IT WORKS... you fixed it... the wizard of GitHub. The great FunkyFresh strikes again!
Ah nice 👍 I guess I'll have to enable that for every nancy drew game by default
As a note, maxtickspeed can be equal to 1000
and limit_bltfast set to true for this game, but cannot be -1
, -2
, or 0
for me. While Message in a Haunted Mansion can't be much over 600 and limit_bltfast set to true.
I guess, if nothing else, this revealed a useful preset that may help some users.
@indianajson I could need your help, here's a new build with a new setting "limiter_type=1" - This new setting changes the behavior of the old "maxgameticks=" setting. Could you test both games and see what is the highest possible "maxgameticks" value now before it breaks?
Happy to help! I'll test this when I get back to my desk in a few hours.
For Message in a Haunted Mansion's maze puzzle:
Max Settings to function:
limiter_type=1 maxgameticks=240
Results
At 240 the maze is playable but slow. At 245 the maze puzzle slows to a crawl. At 250 the maze will not move forward.
With limiter_type=2 (bltfast) the maxgameticks can be up to 600, as we previously discussed, and the maze plays smoothly. However, this does introduce the cursor flicker on the load screen.
For Secret of Shadow Ranch's magnet puzzle:
Max Settings to be playable:
limiter_type=1 maxgameticks=200
Results
At 200 the magnet functions normally for all four objects, but the game feels like its skipping frames (not quite smooth). By 245 the magnet starts to become mostly unresponsive for one of the four objects (the other three are okay). Values above 600 seem to break the magnet for all four objects.
With limiter_type=2 (bltfast) the maxgameticks can be at 1000, as we previously discussed, and the magnet works perfectly.
Based on my tests, the maxgameticks
must be lower with limiter_type=1
and do not play as well as limiter_type=2
.
Nice! Yes, the value has to be lower with the new setting. I think it limits it properly now, setting 200 should equal to 200 FPS. That was the issue with the old method, the limiter kicked in multiple times per frame and we had to use a lot higher values to workaround the issue.
So 200 is still too high. Does it feel okay'ish with a lower value like 150 or 100? In theory we could go as low as 60 now
For both Message in a Haunted Mansion and Secret of Shadow Ranch the puzzles work well at 120 and the games' performance is smooth.
For both Message in a Haunted Mansion and Secret of Shadow Ranch the puzzles work well at 120 and the games' performance is smooth.
Works fine for me as well, thanks for testing! Will set up 120 for all nancy drew games by default
Here's a reproducible bug for a change (you may have noticed I closed #317 because I still can't reproduce that one again). In Nancy Drew: Secret of Shadow Ranch there is a 2D puzzle where a magnet is used to move pieces around a board. The puzzle is designed so that if you hit an edge of the puzzle with the object the magnet drops it.
When cnc-ddraw is enabled:
When cnc-ddraw is disabled:
From my laymen's perspective, cnc-ddraw seems to be interpreting every spot on the puzzle as an edge, causing the magnet to drop the item. Because of the bug it is impossible to complete the game. I did fiddle with the config file and was unable to fix the issue with any of the existing settings.
Didn't include a log because I think, like #311, the log won't help. The save file below has the puzzle open with the magnet in hand. If you need to grab the magnet, it is in the inventory and represented by an apple icon (the magnet is one of those refrigerator magnets, in the shape of an apple). Also, the save files are not located inside the game folder, but instead saves to "users/[username]/Documents/Secret of Shadow Ranch/".
MagnetPuzzle.SAV.zip