Closed Beyley closed 2 years ago
Ive found a bug with our RenderTarget implementation in all GL backends, tracking it down rn
If you're curious as to what API calls exist in 2.0 with the GL_EXT_framebuffer_object extension, I uploaded the automatically generated GLAD header here: https://eevee-sylveon.s-ul.eu/cAbZOvEo
You can generate those yourself here: https://glad.dav1d.de/ they generate headers and loaders for various OpenGL versions according to the OpenGL specs, while they may be for C/C++, it's still good to have some sort of overview of what exists and what doesn't when looking into the glad.h header file located in include/glad/glad.h
Conslusion: Silk.NET does overloads!
i assume this is ready to merge?