Open GoogleCodeExporter opened 9 years ago
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also for top10: 1 death = -1 point
Original comment by valleyisletech
on 19 Jun 2011 at 10:48
in order for a name to be tracked, player must first /register <password> to
reserve his current name
stats will only be tracked for a name when a player is using it AND logged in
with its registered password
multiple players with the same name shouldn't affect the player who's logged in
and only one person can be logged into a name at one time
so for example, if i own the name Bob and there are two Bobs in the server and
i'm not logged in, nothing gets tracked. once i login, only my
kills/deaths/caps affect the tracked totals for "Bob" - the other Bob's
kills/deaths/caps are ignored. if the other Bob somehow knows my password and
logs in, only his kills/deaths/caps affect the tracked totals for "Bob"
Original comment by valleyisletech
on 19 Jun 2011 at 10:49
I definitely think *some* kind of stats should be implemented. I'm going to
figure out how the implementation should look like, but this seems like a nice
candidate.
Original comment by matp...@gmail.com
on 19 Jun 2011 at 3:19
I guess this should be incorporated with the statistics script, except for
non-certified servers (where it should keep a local statistics server open).
Original comment by matp...@gmail.com
on 12 Aug 2011 at 7:27
Extension:
match.py - outputs stats for all players akin to
http://paste.pocoo.org/show/DqBtPlmJ9lqR8UNc6bwi/ into a .txt in a stats folder
with date/timestamp as the name. Stats would be collected while the timer was
running.
Original comment by GMtheGra...@gmail.com
on 7 Apr 2012 at 8:09
Original issue reported on code.google.com by
valleyisletech
on 19 Jun 2011 at 9:58