There's a fix ready that I will push in a few minutes, the previous server configuration only worked if you selected Runtime Speed instead of Shorter Build Time in the WebGL build options. Both options will be supported after v0.0.3
Edit: Actually, I don't think it's related to the build config, but rather which compression format you set explicitly in the publishing settings. Anyway, it's now fixed.
There's a fix ready that I will push in a few minutes, the previous server configuration only worked if you selected
Runtime Speed
instead ofShorter Build Time
in the WebGL build options. Both options will be supported after v0.0.3Edit: Actually, I don't think it's related to the build config, but rather which compression format you set explicitly in the publishing settings. Anyway, it's now fixed.