FuryFight3r / ScrappingSimulator

A Repository for DefectGamings Scrapping Simulator
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[Bug]: Saving Stuck at 11% #122

Closed Newsandbuy closed 1 year ago

Newsandbuy commented 1 year ago

Describe the bug

After some time playing the auto and manual save get stuck at 11% "Saving: Partially Disassembled Objects", this can happen after 5 minutes or 2 hours. Forcing you to Alt F4 and lose everything up to your last save. I havent found a specific way to reproduce it, it seems to happen at random, i got it after fully disassembling things, partially, refining gold etc.

Reproduction Steps

  1. Start the game and load a save.
  2. Play, Disassemble things, melt bars etc.
  3. Save.

Expected behaviour

Game Saves and you can continue to play.

Screenshot(s)/Video(s)

No response

Console output

NullReferenceException referenceManager.determineIdObjects () (at <5065b330e68e4b8ca3479a1d09044693>:0) saveLoadManager+d__24.MoveNext () (at <5065b330e68e4b8ca3479a1d09044693>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0)

Player Logs

No response

FuryFight3r commented 1 year ago

Hi there @Newsandbuy and thank you for reporting this, there has been some strange things happening lately. If at all possible, are you able to send me your save file? That way I can load up your save which should aid me in finding the error 🙂👍

Newsandbuy commented 1 year ago

sure, ziped it up since GitHub doesnt support .es3

Scrapping_Simulator_Data.zip

FuryFight3r commented 1 year ago

sure, ziped it up since GitHub doesnt support .es3

Scrapping_Simulator_Data.zip

Great thank you very much for that :)

I have just released the v0.33.2 Hot Fix which should hopefully solve this issue, I wasn't able to Replicate the issue though I did find some questionable parts within the Script that produced the error you had posted so fingers crossed it shouldn't happen any longer :)