Open aus2004 opened 1 year ago
Hi there @aus2004
Thank you for reporting this, this is due to my current method of handling the interaction of Components, only Capsule 💊 Shape Colliders (commonly used for the screws) and Box Colliders (basically everything else), so the Platters actually have a Square collider which unfortunately does extend past the circular look of the Platter.
If I were to use Capsule Colliders for the platters, they unfortunately cannot be squished flat, the smallest they can go is to a sphere, so that would yield a similar result in regards to covering other objects behind the Collider.
I could possibly add to the Disassembly Interaction by incorporating the use of Mesh Colliders, which perfectly match the Collider to the Objects Mesh/Model though at the cost of performance.
I could also make the current box collider to be diagonal in proportion to the HDD Case and a little smaller so to minimise blocking other objects within certain camera positions 🙂👍
I will try a few things and see what works 🙂
Describe the bug
Some objects in the game, most notably in the HDD, have a click box larger than the object, and obstructs things which are visible.
Reproduction Steps
No response
Expected behaviour
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Screenshot(s)/Video(s)
Console output
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Player Logs
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