Open vmohan7 opened 3 years ago
Have reverted the SDK to use one video track per eye using a smaller resolution for each track in https://github.com/FusedVR/VRStreaming/pull/8
This is instead of the one video track that combines both eyes with a larger resolution. Will revert after the fix in https://github.com/Unity-Technologies/com.unity.webrtc/issues/515 that should avoid the encoder from crashing
There is currently a bug in the Unity WebRTC implementation where large render streaming textures result in a crash. Requires a fix from https://github.com/Unity-Technologies/UnityRenderStreaming/issues/517