Item cards do not have a quantity attribute associated with them, which breaks functionality with Item Piles (another user I've conferred with has mentioned trouble with Monk's Active Tiles as well).
Would like to have this working as Item Piles does everything I'd want a loot sheet module to do (splitting loot, item trading between players, dropping loot as physical interactables in a scene).
Disregard; was misusing mods. Got what I wanted with Active Tiles.
Item cards do not have a quantity attribute associated with them, which breaks functionality with Item Piles (another user I've conferred with has mentioned trouble with Monk's Active Tiles as well).Would like to have this working as Item Piles does everything I'd want a loot sheet module to do (splitting loot, item trading between players, dropping loot as physical interactables in a scene).Disregard; was misusing mods. Got what I wanted with Active Tiles.