Open Raggitator opened 3 months ago
Will check this out. Which module are you using? We do store this information for all conditions, but can understand its harder to access than a system attribute. Given the number of conditions in Mothership, it didn't make sense for us to hardcode these values on the player but instead treat them as flexible items:
Awesome! I'm using Splatter by theripper93. It asks for "HpMax" and "HpCurrent" but that could be any numerical value on the actor that's accessible via console. The way I used it in test builds prior to 12 was to tie it to wounds (Hits) instead, since HP is very abstract in Mothership. But that made the bloodsplatter too small (cause it compares damagevalue to max value, and most PCs only have 2 Wounds/Hits), and not very fitting for non-bleeding wounds, so I started looking around for a value for Bleeding in the actor stats.
Couldn't find it, thought I'd hit you up in case you could push it in as you're (I really hope) working to get mosh primed for 12. :)
Heya! Would it be at all possible to add Bleeding to tracked states like HP or Stress? It would make wonders with Blood Splatter mods, being able to link it to how much the character is actually bleeding.
Thanks for the great work! <3