The hitman must shoot twice and make 30 damage each shot
Actual behavior
Here is an excerpt from one of the simulator reports
[A] bouncer (1) with 12 HP take 8 DMG from [D] hitman (1) with "multiplehit". [A] bouncer (1) used his (1) shield. [A] bouncer (1) got now 6 HP.
The bouncer is not dead after the damages inflicted by the Bouncer when this should be the case
Expected behavior
The hitman must shoot twice and make 30 damage each shot
Actual behavior
Here is an excerpt from one of the simulator reports [A] bouncer (1) with 12 HP take 8 DMG from [D] hitman (1) with "multiplehit". [A] bouncer (1) used his (1) shield. [A] bouncer (1) got now 6 HP. The bouncer is not dead after the damages inflicted by the Bouncer when this should be the case
Steps to reproduce the behavior
Make a fight between a hitman and any unity.