This training increased the defense of the elite units by 0.5%.
Actual behavior
It's not the fact.
We can see this in the following 3 cases
A mercenary without psychological training versus a gunman:
[A] mercenary (1) with 7500 HP take 1580 DMG from [D] gunman (1) with "accuratehit". [A] mercenary (1) got now 5920 HP.
A mercenary with a level 5 psychological training versus a gunman:
[A] mercenary (1) with 7500 HP take 1580.4878048780488 DMG from [D] gunman (1) with "accuratehit". [A] mercenary (1) got now 5919.512195121952 HP.
A mercenary with a level 10 psychological training versus a gunman:
[A] mercenary (1) with 7500 HP take 1580.952380952381 DMG from [D] gunman (1) with "accuratehit". [A] mercenary (1) got now 5919.047619047619 HP.
It is weird that with a training, the mercenary take more damages.
It is the same for a ninja.
For example, ninja with leveol 10 training versus a gunman:
[A] ninja (1) with 3000 HP take 1584.7619047619048 DMG from [D] gunman (1) with "accuratehit". [A] ninja (1) took 158.47619047619048 DMG bonus. [A] ninja (1) got now 1256.7619047619048 HP.
When without training:
[A] ninja (1) with 3000 HP take 1584 DMG from [D] gunman (1) with "accuratehit". [A] ninja (1) took 158.4 DMG bonus. [A] ninja (1) got now 1257.6 HP.
Expected behavior
This training increased the defense of the elite units by 0.5%.
Actual behavior
It's not the fact. We can see this in the following 3 cases
It is weird that with a training, the mercenary take more damages. It is the same for a ninja. For example, ninja with leveol 10 training versus a gunman:
When without training:
Test made with the v0.0.61 simulator.
I have not explored the code yet to find a track
Steps to reproduce the behavior
Use the simulator and reproduce the fights