I noticed a couple smaller mods I've been using/testing where missing effect descriptions and saw a previous issue about mod compatibility, so figure I'd bring it up.
The first one is Ender Zoology and its Displacement effect. I think it would just be "effect.enderzoology.displacement.desc" and I'll leave the wording of that one to you.
The second is new and smaller mod Longshot and its Longshot effect. I think it would just be "effect.longshot.longshot.description" and the description should be something like "Increases velocity and damage of projectiles". If you wanted to keep it more similar to Strength, maybe "Increases dealt projectile damage." but it really just increases the projectile speed (velocity) which in turn increases the damage.
Also, this is small grammar/wording stuff, but "Increases dealt melee damage." just sounds weird to me. Maybe it should be "Increases melee damage dealt " or even just "Increases melee damage" like it is on the wiki? Some others that might read a bit better with small tweaks are Instant Healing as "Damages living entities and heals undead." (same for Instant Damage), Hunger as "Depletes hunger and saturation." to better invert Saturation, Conduit Power as "Prevents drowning and increases underwater visibility and mining speed.", and maybe Poison and Wither as "Inflicts non-deadly damage over time." and "Inflicts deadly damage over time." respectively or similar. Also, not sure if the commas are needed in Hero of the Village and Invisibility. But yah, sorry if this is overly nitpicky but figured it bugged me a bit so figured I'd mention while I was already suggesting the above.
Mod Loader (Optional)
Fabric
Minecraft Version(s) (Optional)
1.20.4
Mod Version(s) (Optional)
v20.4.0
Suggestion (Required)
I noticed a couple smaller mods I've been using/testing where missing effect descriptions and saw a previous issue about mod compatibility, so figure I'd bring it up.
The first one is Ender Zoology and its Displacement effect. I think it would just be "effect.enderzoology.displacement.desc" and I'll leave the wording of that one to you.
The second is new and smaller mod Longshot and its Longshot effect. I think it would just be "effect.longshot.longshot.description" and the description should be something like "Increases velocity and damage of projectiles". If you wanted to keep it more similar to Strength, maybe "Increases dealt projectile damage." but it really just increases the projectile speed (velocity) which in turn increases the damage.
Also, this is small grammar/wording stuff, but "Increases dealt melee damage." just sounds weird to me. Maybe it should be "Increases melee damage dealt " or even just "Increases melee damage" like it is on the wiki? Some others that might read a bit better with small tweaks are Instant Healing as "Damages living entities and heals undead." (same for Instant Damage), Hunger as "Depletes hunger and saturation." to better invert Saturation, Conduit Power as "Prevents drowning and increases underwater visibility and mining speed.", and maybe Poison and Wither as "Inflicts non-deadly damage over time." and "Inflicts deadly damage over time." respectively or similar. Also, not sure if the commas are needed in Hero of the Village and Invisibility. But yah, sorry if this is overly nitpicky but figured it bugged me a bit so figured I'd mention while I was already suggesting the above.