Closed JohnSmith474 closed 1 year ago
The attack reach attribute seems to be working only when in creative mode. I was wondering, where exactly in the source is the implementation of the attack reach attribute in the first place?
Implementation is here and above that.
It's working fine, the reach is simply greater in creative. CTS work like that, too (although they use different values).
The attack reach attribute seems to be working only when in creative mode. I was wondering, where exactly in the source is the implementation of the attack reach attribute in the first place?