Closed P4YN-Ki closed 1 year ago
Please share your config file.
So I can't drag and drop the file type here because github doesn't support .toml files apparently. So, I'll copy & paste the contents here as well as upload a copy of it to my mega account. Mega Link: https://mega.nz/file/gQwBRC5Z#DDZ579cQSmdDpR58jZHz3TtJSx_xdrYF7qpm4aWmw1w
I've marked the areas as Bold & Italics so they are easier to spot. I'll also note, that I've removed the excess text from the config file and as as soon as I launch my game, they revert to having the duplicated text
[magnumtorch-server.toml]
[diamond_torch]
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between taxi cab or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "CUBOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 64
_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids._
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
**_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers_**
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["NATURAL", "EVENT", "JOCKEY", "REINFORCEMENT", "TRIGGERED", "STRUCTURE"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["MONSTER"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 128
[emerald_torch]
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between taxi cab or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "CUBOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 64
_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids._
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
**_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers_**
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["PATROL", "EVENT"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["CREATURE"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 128
[amethyst_torch]
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. Path may use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between taxi cab or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "CUBOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 32
_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids._
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
**_#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers_**
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["NATURAL"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["AMBIENT", "AXOLOTLS", "WATER_AMBIENT", "WATER_CREATURE", "UNDERGROUND_WATER_CREATURE"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 64
I hope this helps. Like I said, it doesn't have any negative effect as far as I can tell. It just simply triggers my OCD.
EDIT: Added Bold & Italics to duplicated text.
So I don't really have much control over this, it just looks like a mishap with your file, deleting it should be good enough for letting a proper one generate. In the end this comes down to an issue with the config system which is managed by Forge not me.
Mod Loader (Required)
Forge
Minecraft Version (Required)
1.19.2
Mod Version (Required)
4.2.2
Notes (Required)
This isn't a bug that effects gameplay, just one that affects OCD. In the Config file magnumtorch-server.toml each torch has it's setting explained twice.... per torch. If you're using Notepad++ It looks like this.
Line 16: #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). Etc etc Go down a few lines and it's there again Line26: #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). Etc Etc This is still the settings for [diamond_torch]. It does it again for, [emerald_torch] at Line: 64 & Line: 74 [amethyst_torch] at Line: 112 & Line: 122
Again this doesn't really affect anything but my OCD and it really threw me off when I was first setting up the mod (which I love btw). So yeah, maybe we can fix this? please?
latest.log (Optional)
No response