Fuzss / mutantmonsters

The mutants are back! Face scary creatures and powerful beasts like never before.
https://www.curseforge.com/minecraft/mc-mods/mutant-monsters
GNU Affero General Public License v3.0
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[Bug]: Mutant Monsters Config Doesn't Change Anything #37

Closed MysticWolfy closed 1 year ago

MysticWolfy commented 1 year ago

Mod Loader (Required)

Fabric

Minecraft Version (Required)

1.20.1

Mod Version (Required)

[FABRIC] [1.20.1] MutantMonsters-v8.0.2

Notes (Required)

When the config is set to default, in the nether, there are a lot of mutant enderman and skeletons. If the config is changed to have zero spawns of mutants, it does not change. The first screenshot is with the config at default, and the second is with the config chance set to zero.

To Recreate:

  1. Create a new world using the default config and go to the nether and find a warped forest.
  2. Kill all mutant endermen to see how many there are.
  3. Close the game and set config to zero
  4. Re-open the game and kill all mobs
  5. Wait about a minute and kill all mutant enderman.
  6. The numbers will not be as different as they should be.

image

image

latest.log (Optional)

No response

Fuzss commented 1 year ago

The config does work, especially when set to 0.0, just tried it extensively. You need to relog for changes to apply though, maybe that was the issue here. The rest is concerning #36 which has been fixed now.