Closed douglasg14b closed 12 months ago
When setting the health for respawning, the mutant zombie uses the value returned by LivingEntity::getMaxHealth and scales that. RPGDifficulty should make sure that the new max health it sets is also returned by that method.
Mod Loader (Required)
Fabric
Minecraft Version (Required)
1.20.1
Mod Version (Required)
v8.0.2
Notes (Required)
The mutant zombie has it's health scaled by the RPG Difficulty mod. However, when the zombie is killed after the first time, it's health resets to the mod's default value when it respawns. Instead of using the scaled health.
Scaled:
After Respawn
Sometimes the max health is way off
cc https://github.com/Globox1997/RpgDifficulty/issues/68
latest.log (Optional)
No response