Closed TraipsingShadow closed 9 months ago
Added thinair:heavy_breathing_utility
which is empty by default for protection from red air.
I don't see the need to provide too many customization options beyond that honestly, hardly anyone will use those.
Suggestion (Required)
Right now, the existing tag
breathing_equipment
found attags/items/breathing_equipment.json
is only for breathing at "Yellow" air levels.It would be a nice addition if we could have tags for different air qualities, say, for "Red" air.
An additional suggestion regarding this would be to change how
breathing_equipment
is structured. My suggestion would be this:isEffective
determines if the item is effective at that air level.damage
determines the amount of damage the item receives at that air level per the mod's default per tick/time interval setting.damageToPlayer
determines the damage given to the player if worn at that level. Best way to think of this is breathing in the "wrong" kind of air at that level (like scuba diving or mountain climbing where the air is thin!).The additional suggestion is not important. Even just the tags for red air equipment would be enough!