Fuzss / thinair

The air is not always breathable in the depths of the earth and other dimensions.
https://www.curseforge.com/minecraft/mc-mods/new-thin-air
MIT License
1 stars 4 forks source link

[Suggestion]: A config option that changes alwaysBreathingEntities to a blacklist from a whitelist #3

Closed Inpaladin closed 1 year ago

Inpaladin commented 1 year ago

Title. Having to manually enter every modded mob that spawns in the nether, end, and overworld(for ones that only spawn in deep caves or tall mountains) is not ideal for making modpacks.
Additionally, having mobs suffocate in the overworld at all essentially just means there are no mobs in the areas where oxygen applies, which I personally do not like. I do appreciate having mob suffocation as an option for pack creators though.

That being said, love the concept for the mod. Being able to add a more natural technology barrier to certain areas in packs is wonderful.

Aabaddon commented 1 year ago

there should be a way so only players suffocate and not any other entity

Fuzss commented 1 year ago

This is now a tag in v8.1.0 (thinair:air_quality_sensitive) and only includes the entities that should be affected by breathing. By default this includes all humanoid mobs (players, villagers, illagers).