Closed mikhailzagurskiy closed 2 years ago
You could specify a render target for your scene and then after each engine.render
call read the contents of the texture and dump it to the RAM. After that you could use some video encoder to write it to preferable format.
I have just one camera and some cyclic movement of one dynamic object over one ground object. I want to record a video of the moving object (to
avi
ormp4
) or at least series of the screen (or window or scene) frames with precise FPS.How can I achieve that?