This PR implements full isolation of a game code, instead of running the game in the editor directly the editor now spawns separate process. The PR fixes lots of issues related to shared engine instance between editor and the game and removes some APIs (i.e. SceneUserInterface).
This PR implements full isolation of a game code, instead of running the game in the editor directly the editor now spawns separate process. The PR fixes lots of issues related to shared engine instance between editor and the game and removes some APIs (i.e.
SceneUserInterface
).