By default, the editor creates large terrain with huge resolution which leads to about 400k triangles mesh. This, in most cases, an overkill and may hurt performance. There should be a way to let user to choose desired width, height and resolution at creation stage.
Ideally, there should be a way to change width, height and resolution from Inspector (now these fields are read-only). The engine should performs some sort of re-sampling when changing these parameters to preserve the geometry.
By default, the editor creates large terrain with huge resolution which leads to about 400k triangles mesh. This, in most cases, an overkill and may hurt performance. There should be a way to let user to choose desired width, height and resolution at creation stage.
Ideally, there should be a way to change width, height and resolution from Inspector (now these fields are read-only). The engine should performs some sort of re-sampling when changing these parameters to preserve the geometry.