FyroxEngine / Fyrox

3D and 2D game engine written in Rust
https://fyrox.rs
MIT License
7.64k stars 343 forks source link

The editor does not have an ability to change terrain's width, height and resolution #352

Closed mrDIMAS closed 1 year ago

mrDIMAS commented 2 years ago

By default, the editor creates large terrain with huge resolution which leads to about 400k triangles mesh. This, in most cases, an overkill and may hurt performance. There should be a way to let user to choose desired width, height and resolution at creation stage.

Ideally, there should be a way to change width, height and resolution from Inspector (now these fields are read-only). The engine should performs some sort of re-sampling when changing these parameters to preserve the geometry.

mrDIMAS commented 1 year ago

This is now possible.