A way to search object usages would be very helpful for cases, when you delete an object an want to ensure that it does not referenced elsewhere. This is quite simple task, all that needs to be done is to search for all Handle<Node> fields via reflection in every object in the scene and if it is match with an object's handle that is being deleted give a warning message box with something like: "This object is being used by X, Y, Z, objects, do you still want to delete it?".
A way to search object usages would be very helpful for cases, when you delete an object an want to ensure that it does not referenced elsewhere. This is quite simple task, all that needs to be done is to search for all
Handle<Node>
fields via reflection in every object in the scene and if it is match with an object's handle that is being deleted give a warning message box with something like: "This object is being used by X, Y, Z, objects, do you still want to delete it?".