A standard two-sides shader (backface-culling disabled) is very useful
in 3D games. Many objects can be just a plane, such as a flag, tree
leaf, grass, banner, etc.. Here I add a standard two-sides
shader. Almost everything is same as a standard shader, but with
cull_face setting to None.
A standard two-sides shader (backface-culling disabled) is very useful in 3D games. Many objects can be just a plane, such as a flag, tree leaf, grass, banner, etc.. Here I add a standard two-sides shader. Almost everything is same as a standard shader, but with cull_face setting to None.