FyroxEngine / Fyrox

3D and 2D game engine written in Rust
https://fyrox.rs
MIT License
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Rotation and Moving Tools' Initial Direction Incorrect #380

Open IceGuye opened 1 year ago

IceGuye commented 1 year ago

Fyrox version: latest git pull. OS: Fedora 36 Workstation fbx: Export from Blender 3.3.1 (Rotation and Scale have been reset by ctrl + A before exporting)

After importing an fbx to the Fyrox editor, the rotation and moving tools of the objects in the fbx file are set to a random direction. I have to rotate the object slightly to make the rotation and moving tools work correctly. The position and rotation of the actual objects are correct, just the tools.

Please see the screencast: https://odysee.com/@IceGuye:a/BugRotationMovingToolsFyroxEditor:4