The layer system for terrain texturing is difficult to use and negatively impacts performance when using more than 3 layers. Implementing a splatmap system would lighten a lot of memory and would make for much more complex textures - besides, splatmaps are the industry standard for terrain texturing.
The layer system for terrain texturing is difficult to use and negatively impacts performance when using more than 3 layers. Implementing a splatmap system would lighten a lot of memory and would make for much more complex textures - besides, splatmaps are the industry standard for terrain texturing.
Example of implementation