Right now, the terrain chunk system is pretty barebones and only supports one material per entire terrain. Making each chunk have a distinct material would facilitate the creation and rendering of big worlds, which would make Fyrox suitable for open-world games.
Right now, the terrain chunk system is pretty barebones and only supports one material per entire terrain. Making each chunk have a distinct material would facilitate the creation and rendering of big worlds, which would make Fyrox suitable for open-world games.