Currently, fyrox-template generates a bunch of code in a game project, which is mostly responsible for async scene loading handling. This scene management should be hidden from a user in the Executor, since it is quite confusing to deal with this code.
Currently,
fyrox-template
generates a bunch of code in a game project, which is mostly responsible for async scene loading handling. This scene management should be hidden from a user in theExecutor
, since it is quite confusing to deal with this code.