Closed bluelightning32 closed 2 years ago
Hm never encountered that one before. In this structure, are there any trough halfes that are not connected to another one? Maybe the concurrent generation made them "snap in half" and caused an issue.
The large troughs are fully connected and nothing looks wrong with them. I found the problematic trough; it was the small trough.
Notice how on the right hand side of the debug screen, it says I'm looking at a cobblestone-claystone block but also looking at a BlockEntityTrough. I think the trough is not visible outside of the debug screen because it's rendered inside the claystone.
Thanks a lot for checking, that really narrows it down by a lot. I think the new Villagegeneration should fix this.
I repeatedly got this crash on the client side from looking at a village.
In one repro, this error occurred on the console about 30 seconds before the crash:
While trying to reproduce the crash, at one point it was night and the crash stopped reproducing until it became daytime and the villagers started moving.
After uninstalling the vsvillage mod on the server side, the crash went away. This is what the village looked like after the mod was installed. Notice how the village is merged with a better ruin structure. Other villages that are not merged with a ruin do not crash.