Move computation via roads seems to have some problems. In this case (climbing is not researched in this example):
the highlighted unit should be able to move beyond the tiles with roads (see highlighted arrows, which go through plain tiles - right - and forest - left).
Move computation via roads seems to have some problems. In this case (climbing is not researched in this example):
the highlighted unit should be able to move beyond the tiles with roads (see highlighted arrows, which go through plain tiles - right - and forest - left).
See example of movement in real game: