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GAM200L1
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Purring_Engine
Purring_Engine is a custom 2D game engine developed in C++ with OpenGL
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Shaders for post-processing
#148
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krystalyamin
opened
1 year ago
krystalyamin
commented
1 year ago
Shaders to write, in order of priority:
[ ] Vignette
[ ] ~Sepia~ (UXGD says they'll just make sepia-coloured assets that we'll swap out)
[ ] Bloom
[ ] (Stretch goal) Gaussian Blur
l-yn3
commented
1 year ago
Edit:
Important!!!
To hit the rubrics, just make another simple shader file, making shader for blur can be pushed back
krystalyamin
commented
10 months ago
Refs
YouTube video about writing a vignette shader in HLSL:
https://youtu.be/GiQ5OvDN8dE?si=MEMro8teTop8q2i9
Collection of GLSL shaders:
https://github.com/kiwipxl/GLSL-shaders/tree/master
Shaders to write, in order of priority: