Open Rengark opened 10 months ago
Would be nice to have some way to preview assets in the engine hierarchy.
Currently when assets have similar names, it's difficult to identify which is the one you actually need and you have to attach each asset one by one to a game object to find out.
Unity reference, currently selected asset's image and name is tinted blue, bottom right window previews asset.
Allowing the asset thumbnail to reflect what it looks like would also help (except for audio, sound wavelengths all look the same lol.
Thank you <3
Would be nice to be able to renaming objects directly from the object hierarchy window.
Currently, the only way to rename objects is from the field in the property editor window itself. The usual workflow would be: create object -> rename object immediately, so having the functionality in the same window would really speed up the process.
Unity reference, object's name field is immediately selected/highlighted for renaming immediately upon its creation.
If this is not possible, adding a rename function as a right-click dropdown option for the object, or having double click functionality on the object name to bring up renaming (similar to editing object transform fields) can work too.
Thank you <3
Hierarchy alternating colors (like excel).
Gray out objects that have been set inactive
Please leave ur feedback on this