Open aeonic-dev opened 2 years ago
Working on the UI was wondering if artists / designers have preferences or ideas for
I will work on the inventory UI next. I was wondering if artists have an idea of what they'd like it to look like? (example the backpack idea)
@BecBrock @HschwandtHCC
I did a mockup for what the inventory UI could look like. The top option is if the inventory UI is on the same screen as when playing, the bottom option is if the inventory is on a separate scene or an overlay when paused so that the mouse can go over the items and click them. Each has its pros and cons and I'd like to know what you guys are thinking would fit well for this game.
My thought was, since we generally won't have interactions that require actually holding an item (as far as I know) it makes sense to only display the inventory when it's explicitly opened. That said we can do either if y'all have ideas that would require the hotbar.
Both designs look great!
Edit: didn't see the later discussion over on Discord; something between the second idea here and the backpack design seems perfect.
Sorry for being late on the replies! Taylor had the backpack idea, which I liked. We could basically use the second idea with a backpack graphic in the background. I like the idea of an enlarged view since we'll be spending time modeling the items. I'll get Taylor working on the backpack tomorrow so that the UI can be completed ASAP.
Update: Adicus is going to make the UI/menu art.
Sounds good! I will work on the backpack idea
As posted on the discord, was wondering if you guys have input on how to do the save game layout
TODO:
Save Item system Options
OPTIONS MENU:
Be able to hit Escape and bring up the options menu during gameplay. You can edit the keys again, save and quit
If the player clicks new game, and there is no empty save slot, do not let them click a game, tell them to delete a slot first.
Title screen user interface and inventory
Set up
Inventory
- [ ] Use itemMay just check if player has item to complete quest without using item.Item Info
- [] Exit out of pageMoved dialogue to left.Save
Options
Main UI
- [ ] Script for battery lifeunusedCredits
New Game
[ ] if there is an empty save slot, automatically create a new gamePlayer will click on empty slot.!!NEEDS ART!!!
Debug: For dialogue boxes there can only be one of, make sure to block raycasts or have a singleton check as needed Find all references in the inspector (not necessary since they are found in script, but may save time in build/load)