Directory is as follows:
Assets(rootfolder)/Art/3D/NPCGhosts/
../Meshes
../Textures
../Materials
../Prefabs
Your texture files are named T[SceneName][PropName]01[TextureFormatType]
Material files are named M[SceneName][PropName]01
Meshes are named SM[SceneName][PropName]01
Prefabs are named Prop[SceneName][PropName]_01
Each new type of asset can have new variations, simply +1 for each new one.
3D model the NPC ghost.
Directory is as follows: Assets(rootfolder)/Art/3D/NPCGhosts/
../Meshes ../Textures ../Materials ../Prefabs
Your texture files are named T[SceneName][PropName]01[TextureFormatType] Material files are named M[SceneName][PropName]01 Meshes are named SM[SceneName][PropName]01 Prefabs are named Prop[SceneName][PropName]_01
Each new type of asset can have new variations, simply +1 for each new one.